Fixing The Russian Campaign
(Compass Games 1974 Edition)

 

The mapboard and counters in this game are excellent, with a refreshingly quick setup system.  The very large units, dual-month turns, and simple turn sequence make this huge part of World War II a fast and playable game.

A wargame of this quality deserves better rules than what it's got. Tactical-level elements such as Stukas, artillery barrages, and partisans are out of place when a single counter can represent 200,000 men.

Movement speeds are unnecessarily restricted, weather effects on combat are excessive, and there is no reason for preventing railroad travel in the second month.  Minor cities should be as significant military obstacles as major cities.  And why would players try to occupy every city on the map to succeed?  These and other arbitrary rules in The Russian Campaign need fixing.

The law of large numbers lets us simplify combat results and weather. Increasing the range of movement in the second month of each turn allows a better historical match.  You will find that the changes made in the short pdf below add realism while simplifying play, and at the same time expand the choices players relish  Now, it's a thinking person's game; try it!


Fixing The Russian Campaign pdf